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Post by dante2377 on Jul 2, 2014 11:37:54 GMT -8
just letting you know that adding extra damage of the same type as the weapon (e.g. adding 1d10 slashing to a scimitar, which is slashing damage) does NOT stack.
e.g. for the Scimitar of the Deep sold in Kirismat, it's EB +4 with 1d10 slashing.
If the d10 roll is 4 or less, it will only add 4 slashing total to the base 1d6. If the d10 roll is greater than 4, it will only use the roll, NOT the roll +4. e.g. if the roll is 6, only 6 damage will be counted, not 6+4.
I've noticed that on some of the weapons that have matching physical bonus damage of the same type as the weapon's base damage. I wasn't sure if that was your intent or not.
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Post by Zero-Feeling on Sept 5, 2014 21:37:28 GMT -8
Weapon enhancements range from vanilla (+0) to Imperion (+8) and can be forged up to a maximum of +10 (Imperion only) Forge-able weapons can gain up to a 1d10 damage bonus and up to 3 damage types or can have other enhancements added instead. Here is a full list of forge-able items: Imperion Weapon (any) combined with up to (combinations vary, typically 3 maximum enhancements) 1 x Nightshade (up to 10 for +20 Hide/Move Silent Maximum) 1 x Meteorite (+2 enhancement Maximum) 1 x Alkaline Crystal (+1d10 Acid) 1 x Hoth Stone (+1d10 Ice) 1 x Mercury Stone (+1d10 Fire) 1 x Balbuur's Breath (+1d10 Sonic) 1 x Blood Ruby (1d10 Negative) 1 x Magicite Shard (1d10 Magical) 1 x Galhur's Print (1d10 Divine) 1 x Crispen's Spark (1d10 Electric) 1 x Star orb (1d10 Positive) 1 x Gaia's Tear (+1 WIS) 1 x Brachia's Crest (+1 STR) 1 x Gelderoy's Horn (+1 CHA) 1 x Smooth Red Orb (+1 CON) 1 x Felbren's Arch (+1 DEX)
More may be added later
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